FULL SCREEN HIGHLY RECOMMENDED

SOME PEOPLE REPORTED LEFT CLICK NOT WORKING PROPERLY ON FIREFOX, PLEASE USE IDEALLY CHROMIUM-BASED BROWSER

You might encounter other issues on some browsers, it doesn't seem consistent

About

It's a fast-paced platformer with built-in speedrunning incentives - there are leaderboards that can be used to track best scores (though with scuffed UI at the moment). Each level has two leaderboards - Any% runs (completed level) and 100% runs (completed level, found all collectibles and killed all enemies). Each level is designed to be hard to master and short - It's very important to utilize `R` key to restart level if you're trying to get a decent score.
It's a competitive game and doesn't hold your hand very well, which is something we'll need to work on in the first/introductory levels.

Start it, learn it, break it. Try to be #1

How to play?

It might be hard to wrap your head around the mechanics at first, admittedly we probably did a poor job in explaining those through the tutorials. Even with that - BE SURE TO READ ALL SUBTITLES/TEXTS DURING TUTORIALS. They are meant to guide you through your first runs through the core mechanics.

Controls

WASD - Walking
Shift - Sprint
LMB - Shadow control, can be used on some objects' shadows (you can easily spot those objects as they stand out with different materials)
RMB - Shoots a Light Source, close-range bullet that lightens the nearby area
Space - Jump / Double-jump
R - Restart Level
Tab - In-game settings

Credits

Some environmental assets are based on Scans Factory pack.

StatusPrototype
PlatformsHTML5
AuthorsdntAtMe, 4FX, JonHonesy
GenrePlatformer
Average sessionA few seconds
InputsMouse

Download

Download
Game Design Document (WIP)
External

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